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- Видео 350
- Просмотров 682 215
Simon Hutchinson
США
Добавлен 27 апр 2007
Talking about electronic music, audio, and all things related. This channel contains videos on a wide variety of topics in synthesis, digital audio, and sound design.
Eurorack & DrumBrute Impact Live Analog Synthesis "Beautiful Things" | Simon Hutchinson
New track featuring energetic combinations of live performance and generative music; analog synthesis and digital production; fast tempos and ambient aesthetics.
Subscribe: ruclips.net/user/SimonHutc
Official Website - simonhutchinson.com/
bandcamp (lots of free music!): simonhutchinson.bandcamp.com/follow_me
Sign up for my mailing list: eepurl.com/hVs7bT
Buy my old gear on Reverb (affiliate link): tidd.ly/48iMpdH
Buy me a coffee: ko-fi.com/simonhutchinson
* I provide affiliate links for some products that I use and enjoy. If you end up buying something through these external links, I may earn a small commission (while the price for you remains the same).
#SoundSynthesis #SoundDesign #Experiment...
Subscribe: ruclips.net/user/SimonHutc
Official Website - simonhutchinson.com/
bandcamp (lots of free music!): simonhutchinson.bandcamp.com/follow_me
Sign up for my mailing list: eepurl.com/hVs7bT
Buy my old gear on Reverb (affiliate link): tidd.ly/48iMpdH
Buy me a coffee: ko-fi.com/simonhutchinson
* I provide affiliate links for some products that I use and enjoy. If you end up buying something through these external links, I may earn a small commission (while the price for you remains the same).
#SoundSynthesis #SoundDesign #Experiment...
Просмотров: 79
Видео
NLC Neuron Diff-Rect (Difference Rectifier) #vcvrack #eurorack | Simon Hutchinson
Просмотров 407Месяц назад
Talking about the "diff-rect" (difference-rectifier) portion of the Nonlinear Circuts Neuron module in VCV Rack, and using it as part of our audio neural networks. 0:00 Introduction - Artificial Neurons 0:49 Inputs/Outputs 2:41 Multiple Inputs 3:14 So what? 6:06 Audio Rate Neural Network 08:34 Closing Thoughts, Next Steps Look for a Eurorack NLC Neuron on Reverb (affiliate link): tidd.ly/46gZqo...
More Single-Neuron Distortion (Feedback, Cybernetic Music, and Eurorack) | Simon Hutchinson
Просмотров 247Месяц назад
Simple patch from a couple years ago exploring the ideas of artificial neurons for audio distortion. Mutliple audio signals (including a sequenced sine wave) are fed into a mixer at different weights, then they are transformed with a nonlinearilty (the wavefolder on the right), then fed back into the mixer. The results are an unpredictable, chaos-driven distortion of the repeating sequence. Sad...
Matrix Mixing with Computer and Outboard Gear (DAW & @herbs.stones #pathways) | Simon Hutchinson
Просмотров 302Месяц назад
Running audio out from the DAW and feeding back through outboard gear. The main idea here is a feedback loop starting with output from my computer, running into a compressor, then to a reverb, then back to the compressor, then back to the reverb, etc. 0:00 Intro: The Plan 0:39 Digital Setup 1:18 Analog (Outboard) Setup 1:44 Demonstration 3:55 Next Steps and Considerations 4:31 Take 2 Check out ...
Artificial Neurons for Music and Sound Design (5-minute lecture video)| Simon Hutchinson
Просмотров 6642 месяца назад
Video presentation I made for the 2024 "Explainable AI for the Arts" (XAIxArts) Workshop, part of the ACM Creativity and Cognition Conference 2024. A lot of these points I've discussed elsewhere (see playlist below), but this quickie presentation brings together these ideas, focusing on the aesthetic potential of this approach. Check out the complete playlist for more hands-on creation of neuro...
Reaktor 6 Matrix Mixer Ring-Mod Delay Demonstration | Simon Hutchinson
Просмотров 2932 месяца назад
Jamming on a sine wave through a matrix mixer with two delays and a ring modulator. For those of you two busy to watch a 26-minute video (ruclips.net/video/V6Yg6pAB-Ns/видео.htmlsi=0v4EgFLOg7oTNcny), here's a no-talkng digest of the structure of my ring-mod delay matrix mixer in Reaktor 6. Click here for Beginner Reaktor Tutorials: ruclips.net/p/PL7w4cOVVxL6H9iE7Nuvo0vtQHDfXPzTVE Click here for...
Reaktor 6 Matrix Mixer and Feedback (Reaktor 6 Primary) | Simon Hutchinson
Просмотров 5832 месяца назад
Reaktor 6 Matrix Mixer and Feedback (Reaktor 6 Primary) | Simon Hutchinson
Matrix Mixing with Herbs & Stones Pathways, DrumBrute Impact and Eurorack | Simon Hutchinson
Просмотров 2592 месяца назад
Matrix Mixing with Herbs & Stones Pathways, DrumBrute Impact and Eurorack | Simon Hutchinson
Mixing Synths: Early Reflections for Added Dimension | Simon Hutchinson
Просмотров 5513 месяца назад
Mixing Synths: Early Reflections for Added Dimension | Simon Hutchinson
Bleep/Blorp 2024 Set Full Rehearsal | Simon Hutchinson
Просмотров 5044 месяца назад
Bleep/Blorp 2024 Set Full Rehearsal | Simon Hutchinson
Compression-Controlled Feedback Loops in Your DAW (EmptySet-Style Techno) | Simon Hutchinson
Просмотров 8555 месяцев назад
Compression-Controlled Feedback Loops in Your DAW (EmptySet-Style Techno) | Simon Hutchinson
Apple Watch Heart Beat to DrumBrute Impact Tempo with Holon.ist and Pure Data | Simon Hutchinson
Просмотров 4065 месяцев назад
Apple Watch Heart Beat to DrumBrute Impact Tempo with Holon.ist and Pure Data | Simon Hutchinson
Sending Raw MIDI Data in Max (and Pure Data) | Simon Hutchinson
Просмотров 5656 месяцев назад
Sending Raw MIDI Data in Max (and Pure Data) | Simon Hutchinson
Digital Piano in Eurorack Matrix Mixer Feedback Loops | Simon Hutchinson
Просмотров 2986 месяцев назад
Digital Piano in Eurorack Matrix Mixer Feedback Loops | Simon Hutchinson
Pd Samplecrush Patch from Scratch (Pure Data Vanilla Stereo Downsampling) | Simon Hutchinson
Просмотров 9077 месяцев назад
Pd Samplecrush Patch from Scratch (Pure Data Vanilla Stereo Downsampling) | Simon Hutchinson
Interactive Neural Net in Eurorack (Doepfer Joystick & Nonlinear Circuits Neuron) | Simon Hutchinson
Просмотров 1,1 тыс.7 месяцев назад
Interactive Neural Net in Eurorack (Doepfer Joystick & Nonlinear Circuits Neuron) | Simon Hutchinson
Removing Subaudio from Audio Samples in a Waveform Editor (Adobe Audition) | Simon Hutchinson
Просмотров 3407 месяцев назад
Removing Subaudio from Audio Samples in a Waveform Editor (Adobe Audition) | Simon Hutchinson
Sampling the Intellivoice Voice Synthesis Module (Intellivision Chiptune) | Simon Hutchinson
Просмотров 1,4 тыс.8 месяцев назад
Sampling the Intellivoice Voice Synthesis Module (Intellivision Chiptune) | Simon Hutchinson
The MIDI Protocol: System Messages | Simon Hutchinson
Просмотров 1,7 тыс.9 месяцев назад
The MIDI Protocol: System Messages | Simon Hutchinson
NLC "Numberwang" in VCV Rack (Nonlinearcircuits Chaos Eurorack) | Simon Hutchinson
Просмотров 7929 месяцев назад
NLC "Numberwang" in VCV Rack (Nonlinearcircuits Chaos Eurorack) | Simon Hutchinson
Nonlinear Data-Driven Instruments with Simple Artificial Neural Networks (MaxMSP) | Simon Hutchinson
Просмотров 1,2 тыс.10 месяцев назад
Nonlinear Data-Driven Instruments with Simple Artificial Neural Networks (MaxMSP) | Simon Hutchinson
Pure Data Found Footage 2: Retro Theremin Horror (Generative Spooky Music) | Simon Hutchinson
Просмотров 77110 месяцев назад
Pure Data Found Footage 2: Retro Theremin Horror (Generative Spooky Music) | Simon Hutchinson
Vocal Sample to Oscillator in Symbolic Sound Kyma (Wavetable Synthesis) | Simon Hutchinson
Просмотров 1,1 тыс.11 месяцев назад
Vocal Sample to Oscillator in Symbolic Sound Kyma (Wavetable Synthesis) | Simon Hutchinson
Bass + AI: Improvisation (OSC communication between Python, Unity3D, and Kyma) | Simon Hutchinson
Просмотров 46511 месяцев назад
Bass AI: Improvisation (OSC communication between Python, Unity3D, and Kyma) | Simon Hutchinson
Pd Machine Learning Fail (Unsuccessful Audio AI in Pure Data Vanilla) | Simon Hutchinson
Просмотров 1,4 тыс.Год назад
Pd Machine Learning Fail (Unsuccessful Audio AI in Pure Data Vanilla) | Simon Hutchinson
Reaktor 6 Envelope Follower (Synth Oscillator Following Drum Envelopes) | Simon Hutchinson
Просмотров 836Год назад
Reaktor 6 Envelope Follower (Synth Oscillator Following Drum Envelopes) | Simon Hutchinson
Bidirectional OSC with Kyma & Unity3D in "Baion 倍音" (Symbolic Sound Kyma) | Simon Hutchinson
Просмотров 408Год назад
Bidirectional OSC with Kyma & Unity3D in "Baion 倍音" (Symbolic Sound Kyma) | Simon Hutchinson
ROMplers - Not quite samplers (Roland JV-1010 & M-GS64 Sound Expansion) | Simon Hutchinson
Просмотров 1,5 тыс.Год назад
ROMplers - Not quite samplers (Roland JV-1010 & M-GS64 Sound Expansion) | Simon Hutchinson
Pd Patch from Scratch Comb Filter (Pure Data Vanilla, No Talking) | Simon Hutchinson
Просмотров 1,8 тыс.Год назад
Pd Patch from Scratch Comb Filter (Pure Data Vanilla, No Talking) | Simon Hutchinson
Unapologetically Analog Eurorack Feedback Loops (Matrix Mixer Feedback) | Simon Hutchinson
Просмотров 719Год назад
Unapologetically Analog Eurorack Feedback Loops (Matrix Mixer Feedback) | Simon Hutchinson
What kinda clipping is that hard hitting "distort the whole song" trap 808?
Great live session! Like that😊
Great video thanks !!!
Thanks! Glad you liked it!
Fantastic!
Thank you! Cheers!
kein wunder das ein 25 jahre altes instrument , was mal 1500 euro gekostet hat, heute noch für 700 euro auf ebay zu haben ist.... new gear sucks
This is amazing
Thanks for watching!
Very cool. A fun project would be to put like 60 (or 6K) Neurons with a VCA before each. An electronic music "Brain" haha.
Do it!
"As always, rerpurposing technology for artistic expression is one of the most humane activities the we can engage in" Wow! That is such an insightful line, it could be the first line in a book. Fantastic. Great vid as always. One thing i was doing in hardware and now i'm inspired to do in either VCV Rack or (more likely) Reaktor was building neuron circuits with VCAs for weighting and different non linearities post mixer. Yeah, repurposing technology...so much fun and adventure to be had.
Thanks! I appreciate it. It's really what it's all about, using technology to humanize rather than dehumanize (which can be a trap we forget to avoid). Make some fun neuron-based music!
i wonder if you could do this in plug data?
I’ve never used plugdata, but this is all Pd Vanilla, so I assume everything I do here would work in pludata too.
@@SimonHutchinson gotcha! i’m new to a lot of this but real time glitch effects and moshing sounds really cool to experiment with
You are helping me get through my degree! Thank you
Glad to hear it! Study hard! Make great music!
Your work is AMAZING and METICULOUS 😁👍👌. you bring out clarity from concepts that, if were explained by a university professor, would sound cryptic and drive the learners nuts [and bolts] with confusion. i often tell kids that the difference between {who is regarded} a dumb kid vs. a smart kid at school, is hidden in the CLARITY of the teacher's message/words, or rather in how much ATTENTION the teacher pays to the way s/he utters the words out of his/her mouth {style, sequencing/ordering of concepts and grouping/clustering of related concepts}. what we are witnessing here, is a man who knows how to SEQUENCE his thoughts into a story-like narrative; a linear journey that meticulously takes into account the fact that SOME THINGS (concepts) in the story should NOT be divulged or disclosed until OTHER foundational and elementary concepts are first fully laid down, and laid down in PROPER ORDER, while dealing with a concept that is EXTREMLY technical (sound synthesis) and NOT to be taken for granted at first glance, because the explanations could easily get out of hand when man-handled. Keep it up 😍😍😍 We LOVE and APPRECIATE your Tutoring work ! 😁👍👌👌👌
Thanks for your kind message! I'm glad to hear that you appreciate my approach, and I'm happy to be a part of your synthesis studies!
Cool stuff! I've seen other people use different types of neural network architectures to generate music, mainly recurrent neural networks, though not in this way.
Ohhh my god the end of the photoshop file would sound SO GOOD as a lead
Absolutely! There's probably a good way to load that into a looping sampler and do that. 😆
Thanks for taking time to make this. At 01:34 I'm confused though: in a DAW you might have one track per instrument articulation (legato, staccato, pizzicato etc etc) so can easily hit 50-100 tracks for an orchestral piece which is way more than 16 channels. So how is this is situation normally managed? I appreciate there's the key switch method also.
Good question. DAW tracks and MIDI Channels are different. A DAW isn't limited in the number of tracks it can have (well, unless it's limited by the manufacturer), it's not limited by the number of channels the MIDI protocol can represent. The MIDI protocol, though, can only represent these 16 channels though, so a DAW sending to an external synth could only send 16 channels to that external synth along that MIDI cable.
Great concise explanation Simon! I've read dozens of forum posts on this stuff and the people commenting mostly don't know what they're talking about. Thanks
Thanks! Glad to hear it was helpful!
sick
Is this the same idea how they got the sound of the magnetic field of the earth? How can we be sure that whatever device is used that the sound being produced is actually how that particular thing sounds like?
It's a good point. I mean, really electromagnetic waves don't have any sound (which is why we can't hear them), so this device is just a sonification of those waves, and, by nature, kind of arbitrary in its sonificaiton.
Terrible man!!
Hello! Can you please tell me, when using both inputs, does the PE1 apply the top equalizer control to the top audio input and the bottom control the bottom input or does it apply the combined equalizer setting to a mix of both inputs? Why I ask is I was hoping to use the one inexpensive module to carve out space for 2 different tracks (like bassline and lead). Thanks for your help.
Unfortunately, no. The two inputs are mixed. Hope that helps!
Get a Behringer version of those pedals for pocket money.
Beautiful video :) Moments like this make me appreciate RUclips SO much. Thanks for creating it and sharing. I've used MIDI for years, been programming for years, but never really understood MIDI and always wanted a quick video at an appropriate level to dive into the protocol. This is it!
Thanks so much for your kind comment! I appreciate it!
ruclips.net/video/PC5e0gFsEu4/видео.htmlsi=mTMadpz5hMEtpJ-n my fm synthesis composition its not the best.
vibes!
Awesome! I'm not a programmer and midi confuses me, but I applaud your demonstration. Was there any interface used or was this accomplished with just the usb-midi connection between drumbrute impact and your computer?
Thanks! 😃 This is just MIDI data (no audio interface). I'm just sending over system messages. More info here: ruclips.net/video/y5Sah0bJYkg/видео.htmlsi=6uYIukbPBDtvo_T9
Wicked!
On true analog circuits , there is probably more range to explore compared to a digital emulation!
Both are useful.
❤
Sounds great!
This is so unbelievably good
Thanks!
thanks, very good video!
Glad you liked it!
@@SimonHutchinson a small feedback! if you have, to put some references would have been nice, maybe for the next one
Another great use for this module is to obtain the max and min of two signals. Just take the positive output and add back the negative input for max. For min invert the positive output and add back the positive input. Cheers!
Just patched this up, looks like you can also obtain the min by taking the max configuration and switching the positive output with the negative, and the max by doing the same thing in the min configuration. I hope it makes sense!
Excellent! Beautifully elegant patch!
Yes, another way to express this would be... Max = (half rectify (A - B)) + B Min = (invert (half rectify (A - B))) + A Or in words (as if you were patching it)... Take two signals (A and B), Mult and invert one copy of signal B. Sum that with signal A. Half rectify this. Sum the result with the copy of original (non-inverted) signal B for max. To find the min, you'd want to invert a copy of the half rectified sum (A - B) and sum that with a copy A.
Cool! Thats pretty interesting and inspiring. The interesting part comes from feedback. I'm sure that these systems can be described by an already existing mathematical toolkit which I'm not familiar with. After a quick Wiki search ( think of the articles 'Nonlinear filter' or 'Nonlinear system' ) I already found some interesting things. I think it would be pretty interesting to implement a generic parametrizable neuron in PD as well. Keep up the good work!
Thanks! I actually have a couple videos building neurons in Pd (ruclips.net/video/PdJG5SFmVaw/видео.htmlsi=ZZEaJ7uXsBLxGzf3). Lots of fun stuff to play with!
Thank you for this, cleared up years of questions I've never asked out loud-yah!
Glad to hear it! Thanks for watching!
this is so cool, thank you!
Very cool! Today I messed with 4seq and I have 8-Bit Cipher in the queue... I find these modules very 'nice' but I may need some time to discover their advantages. I will watch your other videos to get to know you better. Thanks!
Very nice!
Excellent video! Great explanation and well edited video. Congratulations. + 1 subscriber 😊 One question: it's not exactly related to the video, but how do I know the sampling rate of a SNES sample? 🤔 I wanted to know for a personal project I'm doing.
Thanks for watching! I got information about the SNES sound from the "Development Manual", which you can get here: archive.org/details/SNESDevManual/book1/ You can quickly find the sound information in the table of contents, but it's a bit more complicated than simply a bit-depth and sample rate. The manual says that "Sound data for the Super NES is recorded on a game data cassette in 4-bit ADPCM format." (page 3-2-1) Usually, when we're working with sound on our computers, we're working with PCM audio (not ADPCM), so we think in terms of constant sample rates. ADPCM works a bit differently. It's a bit more than I can explain here, but Wikipedia is a good place to start: en.wikipedia.org/wiki/Adaptive_differential_pulse-code_modulation Good luck!
@@SimonHutchinson Thank you for taking the time to look at these instructions again and pass them on to me 😊 This manual and other texts will be useful. I'm using the SNESSOR tool to extract audio from a game and reinsert it back into the ROM. In games where the sample rate is 8000hz, I can add normally. But, several are at another sampling rate. I didn't know the sounds were recorded on cassette! Interesting. From what I understand, the tool is also converting to ADPCM format, as well as compressing the original audio a lot. I will study these links you sent. Success with your channel and good work 😊 I thought it was cool that you added English subtitles to the video. This helped me understand, using RUclips's automatic translation, considering I speak another language.
@@lerigouarte Happy to help! Best of luck with everything!
Insanely awesome
Hello how to archieve 1,2or 4bit with audacity? Because Audacity is not supported 1 or 2bit sample just 4bit adpcm or 8bit unsigned and upper such as 16bit 24bit 32bit.
I can't remember how I did it for this video (several years ago), but you're right that there's no quick way to just save a 1-bit file in audacity. You'll need a plug-in or some custom software in Reaktor or Pd.
@@SimonHutchinson thanks for the ansver
You should also add about the amazing Running Status feature of MIDI. Where - as long as the data bytes are still for same status message & channel (example key on ch 1) , then each individual status bytes does not need to be repeated, just the key and velocity. Given that MIDI was only 31,250bit/sec (3125 bytes per second). This greatly improved the available bandwidth. Truely amazing what they managed to cram into the microprocessor tech of the day.
If you edit these three videos into one with only the essentials I think this could be the most watched circuit bending video on youtube. It's so beautifully made and informative. The only thing you don't have going for you is the lenght.
Oooh. That's a great idea. Thanks! Probably a great project for the lull in things over the summer break.
cool sounds & nice setup 😎
Thanks! 👍
Interesting crunch!
1:40 poor choice of music, thought it was an ad and nearly skipped the video 😄
🤣 Fair enough! But you've got to start with something kind of cheesy, otherwise the databending isn't clear.
@@SimonHutchinson Could have been worse, could have used soulless whistling 😁
@@omegahaxors3306 😅
I didn’t know you were a professor. Cool
😃 I try not to advertise it too much. I find people trust me less. 🤣
This is dope Simon! 🔥
I was once told by and audio expert that if you use destructive editing it alters the entire sound bite. In other words, if you have a 10-second sound bite and you use destructive editing at the two second mark, it Alters the entire sound bite in some way hence, you lose Sonic quality within the entire sound bite. Is this true? So if you use destructive editing over and over on a given sound bite, you will eventually notice audio degration to the entire soundbite.
Hmmm. I'm not completely sure what that person might have been trying to convey. In destructive editing, you do certainly lose fidelity (faithfulness to the original recording) each time you apply a process, but that doesn't necessarily mean that you lose "sonic quality" (which is a far more subjective claim. Also, just adjusting one part of the wavefom in destructive editing does not affect other parts of the waveform, but perhaps the person was meaning that it affects the relationship between the edited part and the rest of the waveform, which certainly may have an impact on fidelity. Hope that helps!
Ain’t it funky?! Loved my original drumbrute until the 1st kick audio began clipping. Sold it, but man i miss that swing!